![]() ![]() ![]() If you open them in Photoshop or some other graphic editor, you'll notice that the default liveries that come with the plane all have certain areas that are transparent. This is what all the liveries included in this plane have. Those overlaps are fine, as long as they're textured with a transparent portion of the texture. This keeps those object boundaries looking as though they're one object, shaded smoothly in X-plane, with no sign of a ridge or suture or edge or anything like that. so E1 overlaps onto certain E2 geometry and vice-versa. To mitigate this problem, I had to model an overlap. but you cannot have two adjoining objects with curved geometry where this doesn't produce a hard edge. So, especially the engine nacelle has this issue, but it's an issue all around the plane: two textures border each other at a place where visually there should be no ridge or suture or edge of any sort. ![]() And here's where the problem lies: the BOUNDARIES between the objects is not smooth. The three textures are now split up to cover 3 different OBJ files. In FSX, that's no problem, because a single object can have multiple textures. The plane is textured with 3 different textures. Substance Painter is the tool we use, and it's a very powerful tool, but it does take some time to learn.īut the problem you are running into is NOT the fault of Substance Painter, and you are doing things mostly correctly, from what I can tell. ![]() First of all, congratulations on taking the livery painting as far as you did! It's amazing that you got that far. ![]()
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